; anim.ini.
Antialias=Off
Antialias_Threshold=0.1
Antialias_Depth=2
Input_File_Name=anim.pov
Initial_Frame=1
Final_Frame=20
Initial_Clock=0
Final_Clock=3.14159
Cyclic_Animation=on
Pause_when_Done=off
-----------------------------------------------------------------------
// anim.pov
#include
"colors.inc"
#include
"woods.inc"
#include
"metals.inc"
#declare spherey = 0.1*sin(clock);
camera {
location <0, 3,-15>
look_at <0, 5,
0>
}
light_source {<20, 10.5, -5> colour White
fade_distance 90
fade_power 1
}
plane { x,
-60 texture { T_Wood11 rotate y*90 }} // left wall
plane {
x, 60 texture { T_Wood11 rotate y* 90}} // right wall
plane {
z, 40 hollow on texture { T_Wood11 }} // back wall
plane {
y, 0 texture { T_Wood11 } translate -y*1 } // floor
sphere {
<0,10*sin(clock), 0>, 1
texture {
T_Silver_5A }
}