;  anim.ini.

 

Antialias=Off

 

Antialias_Threshold=0.1

Antialias_Depth=2

Input_File_Name=anim.pov

 

Initial_Frame=1

Final_Frame=20

Initial_Clock=0

Final_Clock=3.14159

 

Cyclic_Animation=on

Pause_when_Done=off

 

-----------------------------------------------------------------------

 

//  anim.pov

 

#include "colors.inc"

#include "woods.inc"

#include "metals.inc"

     

#declare spherey = 0.1*sin(clock);

       

camera {

    location  <0, 3,-15>

    look_at <0, 5, 0>

}

 

light_source {<20, 10.5, -5> colour White

    fade_distance 90

    fade_power 1

}

 

        

plane { x, -60 texture { T_Wood11 rotate y*90 }}               // left wall

plane { x, 60 texture { T_Wood11 rotate y* 90}}                // right wall

plane { z, 40 hollow on texture { T_Wood11 }}                  // back wall

plane { y, 0 texture { T_Wood11 } translate -y*1 }             // floor

 

sphere { <0,10*sin(clock), 0>, 1

    texture { T_Silver_5A }

    }