Stephen F.
Austin State University
Physics
Olympics Schedule
February 26,
2000
TIME EVENT LOCATION
8:30 AM Registration & Refreshments Miller Science (Bldg. #15, Rm. 334)
9:00 AM Welcome/Instructions Miller Science (Bldg. #15, Rm. 334)
9:15 AM Mousetrap Car Race Miller Science (Bldg. #15, Rm. 334 Hallway)
10:15 AM Water Rocket* Intramural Fields (Area #46)
11:00 AM Get to the Point* Intramural Fields (Area #46)
12:00 AM Lunch UC (Bldg. #77, Union Station)
1:00 PM Rubberband Boat Race Miller Science (Bldg. #15, Rm. 318)
2:00 AM Egg Drop* Miller Science (Bldg. #15, Loading Dock)
3:00 PM Eggstraction* Tennis Courts (Area #72)
3:45 PM Ribbons & Trophies Miller Science (Bldg. #15, Rm. 334)
*These are outdoor events and will be conducted even if it rains. Bringing appropriate rain gear is highly recommended. We shall try to have at least one substitute event in case of any cancellations.
MOUSETRAP CAR RACE
Objective: Each team is to produce one vehicle
powered by a mousetrap. The vehicle
should travel a distance of 10 meters in the shortest possible time.
Apparatus: Each team is responsible for designing
and building one mousetrap-powered vehicle prior to the day of the
competition. SFASU will provide the
timing system.
Regulations: A mousetrap spring is to provide the sole
source of power for the vehicle. NO
other stored energy supplies - including gravitational potential energy - may
be released by the spring.
The trap used to power
the vehicle must be sold commercially as a mousetrap. As such, the trap spring should consist of a steel wire nominally
1.3 mm in diameter wound into a coil nominally 7 mm in diameter with
approximately 20 turns. Rat traps, or any other traps with springs differing
significantly from that just described, will be disqualified.
The mousetrap spring and
the portion of the trap board to which the spring is attached may not be
altered in any way. The trap
restraining arm and other portions of the board may be modified. In no case should the spring move through an
angle of more than 180 degrees.
The mousetrap must be
contained in the vehicle and must propel the vehicle by means of a wheel or
wheels in contact with the ground. A
launcher or device that pushes the vehicle is prohibited.
One wheel of the vehicle
must remain in contact with the ground at all times. The vehicle must remain as a single unit at all times. The vehicle must have a mass of at least 0.5
kg. The vehicle must be started from a
standstill by releasing the mousetrap spring in a manner that imparts no
additional energy to the vehicle, i.e., the vehicle may not be given a push
start.
The race course will
consist of a hard, smooth, level surface with lanes for individual vehicles
each 10 meters long and 2 meters wide.
The time interval required for each vehicle to cover the 10 meters will
be measured from the time the leading edge of the vehicle's front wheel breaks
the plane of the starting line to the time the leading edge of the same wheel
breaks the plane of the finish
line. If the vehicle does not travel
the entire 10 meters, then the distance traveled from the start will be used to
determine the vehicle's score. If the
vehicle leaves the lane from either side, it will be considered stopped when it
breaks the plane of the lane boundary.
Scoring: 20 points will be awarded to each
team that shows up with a viable vehicle.
40 points will be
awarded to each vehicle completing the 10 meter distance. If a vehicle
completes a fraction of the full distance, the corresponding fraction of 40
points will be awarded.
Vehicles completing the
10 meter distance will be awarded up to 40 additional points based on the time
required to complete the distance. The
overall fastest time of the day for the entire field of entries will be divided
by an individual vehicle's finish time to determine the fraction of 40 points
awarded to that vehicle. The standing
overall fastest time will be posted for reference while the competition is in
progress.
Each vehicle will be
allowed to complete two runs. The
vehicle's best time/distance will then be used to determine its score.
WATER ROCKET
Objective: To build a rocket from a 2 liter plastic soft drink bottle.
Apparatus: You are to build a rocket from a 2 liter soft drink bottle which uses water and compressed air as a propellant. You are to employ only a bicycle tire pump to pressurize the rocket. As an example, you may fit a rubber stopper with a basketball needle through it into the bottle and attach the tire pump to the needle. Your launch mechanism must safely hold the pressurizing mechanism and contain any stopper or plug which is ejected by the rocket upon launching. The rocket may have a styrofoam nose cone, cardboard fins and a parachute. No metal parts are to be on that part of the rocket which leaves the ground. We suggest that you use extreme care when building and testing your rocket. It is not worth injuring yourself or someone else for this event. Wear safety glasses or goggles. SFASU will provide the timing systems only. Each team must build their own rocket and launch mechanism prior to the competition and bring these materials (goggles, water, etc.) with them. All parts of the rocket must remain together during flight (even the nose cone).
Any mechanism or rocket which is deemed unsafe by the safety committee will be disqualified.
Scoring: Scoring will be based upon the time aloft, the time from when the rocket is launched to the time it strikes the ground. You might want to consider a parachute!
GET TO THE POINT
Objective: To find a mystery point on campus as accurately as possible using a given list of displacement vectors.
Apparatus: A list of displacement vectors, a protractor, and a flag will be provided by us.
Regulations: Each team will have 15 minutes to complete the task. Team members may not use any measuring devices besides the protractor. Each team member is encouraged to calibrate the length of their stride before the day of the competition. In other words, you should find out how many steps are required to move a distance of 10 meters for example. Here is a list of example displacement vectors:
30 meters at 90 degrees
20 meters at 0 degrees
10 meters at 135 degrees
40 meters at 225 degrees
Procedure: Each team will begin at the Miller Science Building with the apparatus above and will try to find the mystery point within 15 minutes. Each team will mark their estimate with a flag.
Scoring: Scoring will be based on the accuracy of the point. The team with their flag placed closest to the actual point is the winner.
RUBBERBAND BOAT RACE
Objective: To construct a urethane foil boat powered by rubber bands that traverses a distance of 6’4” in the shortest period of time.
Apparatus: Each team must bring no less and no more than the following: a pair of scissors, a stapler with staples, cutting tools appropriate for work on urethane foil (no power tools), one 8.5" by 11" piece of paper for notes/blueprints, a pencil sharpener
We will supply the following: two 4" by 8" sheets of 3/4" thick urethane foil, one standard wooden pencil with flag attached, four 3.5" by 2.5" pieces of rigid cardboard each consisting of two playing cards glued together, two rubber bands each approximately 8" in circumference.
No other materials except for staples may be part of the boat.
Construction: 1. The boat must be constructed during a ten minute period from the four materials supplied by each team and by us. An unlimited number of staples may be used. The urethane foil may be cut into any shape and into as many pieces as desired.
2. The boat must be no wider than 4" nor longer than 8".
3. The pencil may be modified or cut into pieces, but the flag must not be. The flag must be positioned such that its center is 4" from the water and it flies parallel to the direction of motion of the boat. This positioning is important as the flag is used in timing the boat.
Racecourse: The course will consist of an 8’x3’x5” trough filled with water. The starting gate will be placed 10” from one end of the trough and the finish gate will be placed 10” from the other end.
Scoring: 1. The boat will be released by one member of the team from the end of the trough nearest the starting gate. The launcher must release the boat without providing it any force.
2. The timer will start when the flag crosses the starting line and end when the flag crosses the finish line.
3. The boat may hit the sides of the trough or take on water without disqualification, but all parts of the boat must finish together.
4. The boat must remain in contact with the water at all times.
5. The winning boat will be the one that finishes the course in the shortest time. In the event of a tie, another set of time trials will be run using the same boats to break the tie. No repairs or modifications will be allowed for re-trials.
Note: 4’x8’x3/4” sheets of urethane foil (housing insulation) are available at hardware stores and building supply stores. Below is a simplified diagram of an acceptable boat. However, this is only one of many possible configurations, and certainly not the most efficient!

EGG
DROP
Objective: To design a container that will protect
a Grade A Medium egg from a fall of about 13 meters (3 stories) onto a concrete surface of area approximately
3 m x 2.5 m.
Apparatus: Each team will construct one container
before the day of the competition. Each
team will be responsible for the secrecy of their design. We will provide the eggs and they will be
raw.
Regulations: The container must be able to fit inside a
box of dimensions
40 cm x 40 cm x 40 cm. Its mass must be less than 1 kg. The container may be constructed of any kind
of material.
Procedure: The container will be dropped from a
hinged board, extending from a balcony over a concrete surface. The container does not have to survive the
fall, but the egg must. A cracked or
broken egg will disqualify the entry.
The egg will be inspected by the judge within one minute of the drop. Only one drop will be made for each team's
device.
Scoring: Scoring will be based on the
following equation:
score = mass + 10 x time
where mass = mass of the
egg container in grams (not including the egg) and
time = time in seconds
from release of the device till its impact.
The device with the
lowest score is the winner.
EGGSTRACTION
Objective: To design a device operated by
one person that will extract a Grade A Medium egg from the middle of a 4.25
meter radius circle.
Apparatus: Each team will construct the
device before the day of the competition. Each team will be responsible for the
secrecy of their design. We will provide the eggs and they will be raw.
Regulations: The device may be constructed of
any kind of material. Participants can use pulleys, motors, carts, remote
control vehicles, etc. to move the egg outside of the circle. The operator
cannot touch the pavement within the 4.25 meter radius circle and cannot enter
the space above the circle (an imaginary vertical cylinder).
Procedure: The circle will be outside on a
concrete pavement like a tennis court or on a gym floor covered with plastic if
it is raining. The egg will be inspected by the judge within one minute of the
extraction. Only one extraction will be made for each team's device. Each team
will have 5 minutes to set up the device before the clock starts. No part of
the device may be inside the imaginary cylinder before the clock starts.
Scoring: Scoring will be based on time
to complete the task. The team with the shortest time is the winner.
Tie-breakers will be based on creativity.