Review
Concepts
Exam
III
Chapter 2 – Newton’s First Law of Motion – Inertia
Inertia - The property of an object that resists changes of motion. Measured by the mass.
Chapter 3 – Linear Motion
Speed - The distance traveled per time.
Speed = Distance /Time
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Velocity – The vector equivalent of speed.
Velocity needs speed + direction
Acceleration - The rate at which velocity changes with time; the change in velocity may be in magnitude or direction or both.
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General Motion Equations:
distance = d
= (initial velocity) X time + ½(acceleration) X (time)2 = v0
+ ½ at2
velocity = initial velocity + (acceleration) X (time) = v0 + at
Free Fall – Falling under the influence of gravity ONLY. Neglects air resistance.
During free fall….
acceleration
= g = 9.8 m/s2 » 10 m/s2
velocity = v = g t » 10t
distance
traveled = ½ gt2 » 5t2
Review page 33.
Chapter 4 -
a = SF/m
or,
SF = ma
Mass - The quantity of matter in an object. It is the measurement of the inertia or sluggishness that an object exhibits in response to any effort made to start it, stop it, or changes in any way its state of motion.
Weight - The force due to gravity on an object.
Kilogram - A fundamental unit of mass (symbol kg).
Newton - A unit of force. One Newton (symbol N) is the force that will give an object of mass 1 kg an acceleration of 1 m/s2.
Force - Any influence that can cause an object to be accelerated; measured in Newtons in the metric system and pounds in the British system.
Friction - The resistive forces that arise to oppose the motion of an object.
Terminal speed - The speed at which the acceleration of a falling object terminates (becomes zero) because air resistance balances the weight.
Chapter 5 – Newton’s Third Law of Motion
Mechanical equilibrium - The state of an object for which all forces cancel to zero and no acceleration occurs.
Vector quantity - A quantity that has both magnitude and direction. Examples of vector quantities are force, velocity, and acceleration.
Scalar quantity - A quantity that has magnitude, but not direction. Examples of scalar quantities are mass and speed.
Vector - An arrow drawn to scale used to represent a vector quantity.
Resultant - The net result of a combination of two or more vectors.
Newton’s Second Law can be expressed as
SF = Dp/Dt
or,
Dp = (SF) X (Dt)
which is called impulse.
When SF = 0, then Dp must be zero too and that means Momentum is Conserved!
Inelastic Collisions – Conserve momentum only
Elastic Collisions – Conserve both momentum and energy