global_settings { assumed_gamma 1.0 } global_settings { ambient_light rgb<2, 2, 2> } #include "shapes.inc" #include "colors.inc" #include "textures.inc" camera { location <-15, 100, -150> direction <0.0, 0.0, 1.0> up <0.0, 1.0, 0.0> look_at <10, 0, 0> } // Light just above the horizon for a long shadow light_source { <-300, 60,-100> color White } // The Cloudy Blue Sky sphere { <0, 0, 0>, 10000 pigment { Bright_Blue_Sky scale <4000, 600, 1000> } } // The Hilly Grassy Land plane { y, 0 pigment { color red 0.2 green 0.9 blue 0.4 } finish { crand 0.025 // a little randomness to hide the rather severe color banding ambient 0.1 diffuse 0.7 roughness .5 } normal { bumps 0.4 scale .1 } } box { <0, 0, 0> <50.5,12,30.5> pigment {color White} finish { crand 0.025 ambient 0.1 diffuse 0.7 roughness 1.5 } normal { bumps 0.1 scale .4 } } // barn